Game Development Foundations
Certificate III in Information, Digital Media and Technology ICT30115
The Game Development Foundations course will allow you to create 3D games using the powerful Unity 3D game engine. Students will be introduced to industry standard tools and techniques for game development.
The course covers:
- Use C# to develop games in Unity 3D
- Learn about game mechanics and how to implement them
- Create games faster as you learn rapid prototyping
- Explore Unity3D’s components and scripting to generate levels, special effects, user interface and game logic
- Import artwork assets for games
- Manage projects using version control and collaboration tools
- Successful completion awarded with Certificate III in Information, Digital Media and technology
During the course you will develop two games and a web page to display them; the first game introduces you to development in Unity3D. The final production allows you, in small teams or individually, to create the concept, manage the scope, integrate art assets and test a game.
Units of Competency
Core
BSBWHS304
Participate effectively in WHS communication and consultation processes
BSBSUS401
Implement and monitor environmentally sustainable work practices
ICTICT202
Work and communicate effectively in an ICT environment
ICTICT301
Create user documentation
ICTICT302
Install and optimise operating system software
ICTSAS301
Run standard diagnostic tests
Electives
BSBEBU401
Review and maintain a website
ICTWEB201
Use social media tools for collaboration and engagement
ICTWEB301
Create a simple markup language document
ICTWEB302
Build simple websites using commercial programs
ICTWEB303
Produce digital images for the web
CUADIG302
Author interactive sequences
CUADIG304
Create visual design components
ICTICT305
Identify and use current industry specific technology
ICTICT306
Migrate to new technology
ICTGAM302
Design and apply simple textures to digital art
ICTPRG301
Apply introductory programming techniques
Course Fees and Start Dates
Please see course start dates and associated fees below.
Please note: VET in School students should see their school’s VET Coordinator for fees.
- Commencing 22nd Jul 2019
- 5:00 pm - 10:00 pm AEST | Tues, Thu session
- 2 evening sessions per week + Wednesday session every fortnight
- 3 Semesters (30 weeks)
- Full Fee: $3800
- Year 10, 11 and 12: $1900
- Commencing 18th Feb 2018
- 5:00 pm - 10:00 pm AEDT (daylight savings) | Tues, Thu session
- 2 evening sessions per week. Open room available on Fridays
- 3 Semesters (20 weeks)
- Full Fee: $4180
- Year 10, 11 and 12: $2090
- Commencing 28th Jul 2020
- 5:00 pm - 10:00 pm AEDT (daylight savings) | Tues, Thu session
- 2 evening sessions per week. Open room available on Fridays
- 3 Semesters (20 weeks)
- Full Fee: $4180
- Year 10, 11 and 12: $2090
Full fee courses include a Learner services fee ($80) and a non-refundable enrolment fee ($60).
Hardware Requirements
This is a 100% online delivered course so there is a reasonable bandwidth speed required (512kbps minimum recommended) and downloads may vary from 60MB – 100MB per week for classes. An initial download of the software will be needed and this is around 9GB.
The minimum suggested computer specifications are:
- Headset with microphone
Windows
- Windows 10 64-bit
- Quad-core Intel or AMD, 2.5 GHz or faster (recommended)
- 8 GB Ram
- DirectX 11 Compatible Graphics Card
Mac
- maxOS 10.13.5 High Sierra
- Quad-core Intel, 2.5 GHz or faster (recommended)
- 8 GB Ram
- Metal 1.2 Compatible Graphics Card
If your current computer meets these specifications, you will be able to install and run the software required for your course.
Software Requirements
Online students will need the following software to successfully complete the course:
- A web browser
- Unreal Engine 4 and the Unreal Launcher available from https://www.unrealengine.com
- Word processing software (MS Word, OpenOffice, etc)
- Spreadsheet software (MS Excel, OpenOffice, etc)
- Adobe Acrobat reader available from www.adobe.com
- Android Studio 3.1 available from https://developer.android.com/studio
- Virtual Box available from https://www.virtualbox.org
- Blue Griffon Web Editor available from http://bluegriffon.org
- Students will also need an internet connection, preferably broadband, though ADSL would be sufficient. Beware of the downloads required for each module and ensure your download limits allow for the amounts indicated.
The course contains a series of pdf files (averaging 25kb each, up to 40 – 50 per module ) with some video demonstrations ( averaging 50MB each – there are only a few through the course). There are additional downloads for software and resources used throughout the course and these total to approximately 900mb – split across modules.